October 2017 Roundup

FIGHTERS UNITED

  • Core

    • Finalized the changes from the editor today. The latest version is available here: http://www.drivethrurpg.com/product/201503/Fighters-United-0th-Edition-Open-Beta

THE SIEGE

  • So I got finished with Rev 2 and started to upload everything, but I found out that the last part of the video recording was broken. Oops! I'm going back to re-record the stuff and get everything back on schedule this week.

OTHER STUFF

  • Doing some plan-ahead for From the Top, but things have been kinda busy IRL. I've been putting as much time in it as possible but, you know how it is.

SEPTEMBER 2017 ROUNDUP

FIGHTERS UNITED

  • Core

    • Got the last of the notes back from the editor. Going to be incorporate those changes in over this month. After that, I'll be doing the layout and finalizing design. It looks like design and writing are going to be finished by end of year.

THE SIEGE

  • 3/4's of the way through Rev 2. Going to finish that and Damnation in the next week or so.

OTHER STUFF

  • Not much else going on. Sorry guys, not been feeling too hot lately.

August 2017 Roundup

FIGHTERS UNITED

  • Core

    • Working with second editor, about halfway through.

    • Going to have a new release (probably the last beta) soon.

THE SIEGE

  • Finished 5 with @TentacleTyphoon and uploaded it.

  • Going to do Damnation and Rev 2 this month.

OTHER STUFF

  • Working on a NaNo set in the world of Mania. That will be available for free when it's finished.

GenCon 2017 Post-Mortem

I cannot really say that I went into GenCon with any expectations. The convention was a totally unknown factor to me, and although I knew it was a pretty large haven for developers and publishers, I didn't expect the outcome to be so overwhelmingly positive. Obviously I won't go through the hour-by-hour breakdown because that would be staggeringly boring but I did want to cover the highlights.

Artists! I came across a bunch of really stunning artists like Echo Chernik and Megan Lara that are going to be at the top of the Rolodex when it comes time to start head hunting for Mania.

People! It was fantastic to get to see Eddy Webb after the launch of Pugmire. Sniffing around the Onxy Path and White Wolf booth, I'm seeing some exciting stuff coming down the pipe for New World of Darkness fans, as well as the 5th ed book for Masquerade. I'm of two minds about that. On the one hand, yay new stuff for people who liked VtM. On the other hand, what does this mean for New World? Monte Cook had his own booth, talking to him was awesome. I also got to shake hands and get awkward pictures with Greg Stafford! How cool is that?

Groups! I did not know the Indie Game Developer Network was a thing. Now I do, so we're going to go ahead and start working with them! LIMN Interactive was also there, I'm going to be trying to work with them to do a Wrath conversion. I bumped into Sean Howard of Gamer's Remorse and got his card, I'll be submitting either Wrath or Fighters to him soon. More exciting, I landed an interview with Gaming With Scott! We recorded for about two hours on the con floor; I'll be mirroring that footage when it's released.

Overall an extremely positive con. I met a lot of awesome people and there are going to be some amazing opportunities in the future. I can't wait to go back next year!

July 2017 Roundup

FIGHTERS UNITED

  • Core

    • Working with second editor, about 15% of the way through.

    • Looking at reworking XP.

    • Game Designer needs playtesters badly.

  • God Complex

    • Finished first encounters.

    • Finished first draft of new Races and Styles

    • Working on:

      • New Monsters

      • Lore

      • Encounters

      • new Styles

    • ART!

    Bang-Bang by @moebalart

    Bang-Bang by @moebalart

    True Messiah II by @ChinaD011

    True Messiah II by @ChinaD011

    Were-Creatures by Fox Populi.

    Were-Creatures by Fox Populi.

    THE SIEGE

    OTHER STUFF

    • Started a NaNo set in the world of Mania. That will be available for free when it's finished.
    • Going to GenCon, time to freak out!

    June 2017 Roundup

    FIGHTERS UNITED

    • Core

      • Working with second editor to review core book.

    • God Complex

      • Art is coming in for example characters.

      • Chomping out more text.

    THE SIEGE

    • Posted everything for Rev 1.

    • Getting cover art from Myshu.

    • Practicing 6, Rev 2.

    • 5 Set up, recording in July.

    May 2017 Roundup

    FIGHTERS UNITED

    • Core

      • Just sent the script to the the artist.

      • Sniffing around for another reviewer.

    • God Complex

      • Picked up a few new artists.

      • Writing up stuff for new Styles.

    THE SIEGE

    • Posted everything for 4.

    • Currently recording Rev 1.

    • Practicing 5.

    OTHER STUFF

    • Momocon was an amazing time!
    • Looking forward to Gencon!

    April 2017 Roundup

    FIGHTERS UNITED

    • Core

      • Working on art, lore.

    • God Complex

      • Starting to get OC sketches for the first release.

    THE SIEGE

    • Finished the main campaign for 4, working on Separate Ways now, starting editing and uploading

    OTHER STUFF

    • Looking forward to Gencon!

    March 2017 Roundup

    FIGHTERS UNITED

    • Core

      • Reviewed core manuscript with editor, working on adding in edits now.

    • God Complex

      • More lore!

    THE SIEGE

    • Finished Javier and Dead Aim, editing manga and Fall of Umbrella now.

    OTHER STUFF

    • Working on the design doc for the new game, need to review it with friends when I have the time.

    February 2017 Roundup

    FIGHTERS UNITED

    • Core

      • Sent core manuscript off to be edited. Strap in, it's gonna hurt.

    • God Complex

      • Pounded out some lore, going to be spending March working on modular/dynamic encounters for the adventure section since they played well at our last test game.

    THE SIEGE

    • Finished Survivor, posted and scheduled all videos.

    • Finished CVX, currently editing. Estimate about a week to finish.

    • Practicing Operation: Javier and RE: Dead Aim.

    Other Stuff

    • Scheduled out cons for the year. If you're going to FWA, MomoCon, or GenCon, stop by and say hi.
    • Purchased some stock of Wrath for sales at FWA.
    • Got business cards. Yay.
    • Started drafting the design doc for a new video game. Since I'm so rusty with Unity it will take a while to get it up and running, and I'm only working on it in my spare time, but the pitches have seemed to go pretty well. Stay tuned for updates.

    January 2017 Roundup

    This is a first for me, chronicling the output of the content I'm making. But it will likely help keep me more honest, and anything that makes the monthly sprint better is a good thing in my book. To wit, the updates.

    Fighters United

    • Core

      • Clarified ambiguous wording in character generation section.

        • “To that end she searches through the Styles and finds the Brechmeister to fit her desires quite handily.” becomes “To that end she searches through the Styles chapter and settles on the Brechmeister Style (detailed later) to fit her desires quite handily.”

      • Changed wording on page 151.

        • “Centered around a meditative and introspective blend of close-quarters offense and flowing, t'ai chi-esque defense.” to “The Style is centered around a meditative and introspective blend of close-quarters offense and flowing, t'ai chi-esque defense.”

      • Condensed Dr. Leyak’s description.

    • Penetration now also works as armor shred.

    • Opened discussion with artists to get the pictures made for first edition.

    • God Complex

      • First draft of racial and special Style overview.

      • First draft of Revelation Girls lore, look, feel, and overview of mechanics.

      • First draft of Were-Creature lore, look, feel, and overview of mechanics.

      • First draft of Undead lore, look, feel, and overview of mechanics.

    The Siege

    • Finished RE2, scheduled out videos.

    • Practicing RE3 second half, Umbrella Chronicles.