June 2017 Roundup

FIGHTERS UNITED

  • Core

    • Working with second editor to review core book.

  • God Complex

    • Art is coming in for example characters.

    • Chomping out more text.

THE SIEGE

  • Posted everything for Rev 1.

  • Getting cover art from Myshu.

  • Practicing 6, Rev 2.

  • 5 Set up, recording in July.

May 2017 Roundup

FIGHTERS UNITED

  • Core

    • Just sent the script to the the artist.

    • Sniffing around for another reviewer.

  • God Complex

    • Picked up a few new artists.

    • Writing up stuff for new Styles.

THE SIEGE

  • Posted everything for 4.

  • Currently recording Rev 1.

  • Practicing 5.

OTHER STUFF

  • Momocon was an amazing time!
  • Looking forward to Gencon!

April 2017 Roundup

FIGHTERS UNITED

  • Core

    • Working on art, lore.

  • God Complex

    • Starting to get OC sketches for the first release.

THE SIEGE

  • Finished the main campaign for 4, working on Separate Ways now, starting editing and uploading

OTHER STUFF

  • Looking forward to Gencon!

March 2017 Roundup

FIGHTERS UNITED

  • Core

    • Reviewed core manuscript with editor, working on adding in edits now.

  • God Complex

    • More lore!

THE SIEGE

  • Finished Javier and Dead Aim, editing manga and Fall of Umbrella now.

OTHER STUFF

  • Working on the design doc for the new game, need to review it with friends when I have the time.

February 2017 Roundup

FIGHTERS UNITED

  • Core

    • Sent core manuscript off to be edited. Strap in, it's gonna hurt.

  • God Complex

    • Pounded out some lore, going to be spending March working on modular/dynamic encounters for the adventure section since they played well at our last test game.

THE SIEGE

  • Finished Survivor, posted and scheduled all videos.

  • Finished CVX, currently editing. Estimate about a week to finish.

  • Practicing Operation: Javier and RE: Dead Aim.

Other Stuff

  • Scheduled out cons for the year. If you're going to FWA, MomoCon, or GenCon, stop by and say hi.
  • Purchased some stock of Wrath for sales at FWA.
  • Got business cards. Yay.
  • Started drafting the design doc for a new video game. Since I'm so rusty with Unity it will take a while to get it up and running, and I'm only working on it in my spare time, but the pitches have seemed to go pretty well. Stay tuned for updates.

January 2017 Roundup

This is a first for me, chronicling the output of the content I'm making. But it will likely help keep me more honest, and anything that makes the monthly sprint better is a good thing in my book. To wit, the updates.

Fighters United

  • Core

    • Clarified ambiguous wording in character generation section.

      • “To that end she searches through the Styles and finds the Brechmeister to fit her desires quite handily.” becomes “To that end she searches through the Styles chapter and settles on the Brechmeister Style (detailed later) to fit her desires quite handily.”

    • Changed wording on page 151.

      • “Centered around a meditative and introspective blend of close-quarters offense and flowing, t'ai chi-esque defense.” to “The Style is centered around a meditative and introspective blend of close-quarters offense and flowing, t'ai chi-esque defense.”

    • Condensed Dr. Leyak’s description.

  • Penetration now also works as armor shred.

  • Opened discussion with artists to get the pictures made for first edition.

  • God Complex

    • First draft of racial and special Style overview.

    • First draft of Revelation Girls lore, look, feel, and overview of mechanics.

    • First draft of Were-Creature lore, look, feel, and overview of mechanics.

    • First draft of Undead lore, look, feel, and overview of mechanics.

The Siege

  • Finished RE2, scheduled out videos.

  • Practicing RE3 second half, Umbrella Chronicles.