I cannot really say that I went into GenCon with any expectations. The convention was a totally unknown factor to me, and although I knew it was a pretty large haven for developers and publishers, I didn't expect the outcome to be so overwhelmingly positive. Obviously I won't go through the hour-by-hour breakdown because that would be staggeringly boring but I did want to cover the highlights.
Artists! I came across a bunch of really stunning artists like Echo Chernik and Megan Lara that are going to be at the top of the Rolodex when it comes time to start head hunting for Mania.
People! It was fantastic to get to see Eddy Webb after the launch of Pugmire. Sniffing around the Onxy Path and White Wolf booth, I'm seeing some exciting stuff coming down the pipe for New World of Darkness fans, as well as the 5th ed book for Masquerade. I'm of two minds about that. On the one hand, yay new stuff for people who liked VtM. On the other hand, what does this mean for New World? Monte Cook had his own booth, talking to him was awesome. I also got to shake hands and get awkward pictures with Greg Stafford! How cool is that?
Groups! I did not know the Indie Game Developer Network was a thing. Now I do, so we're going to go ahead and start working with them! LIMN Interactive was also there, I'm going to be trying to work with them to do a Wrath conversion. I bumped into Sean Howard of Gamer's Remorse and got his card, I'll be submitting either Wrath or Fighters to him soon. More exciting, I landed an interview with Gaming With Scott! We recorded for about two hours on the con floor; I'll be mirroring that footage when it's released.
Overall an extremely positive con. I met a lot of awesome people and there are going to be some amazing opportunities in the future. I can't wait to go back next year!